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What Events do IGRA rodeos have???
| Rough Stock Events |
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Bull Riding The ultimate event of the rodeo, Bull Riding is an advanced
version of Steer Riding, but with a one-half ton more beef to contend with and the added danger that many bulls turn back
on the rider and attempt to get even for having their routine disrupted. Guaranteed, once you are on the bull and the
gate opens, few riders ever leave this event without being slammed to the ground and scurrying for cover, as the Bull Fighter
moves in to save the cowboy or cowgirl. |
Bareback Bronc Riding A specially designed collection of
leather and cinches used for this event is called a "bareback riggin." Compared to the bull rope, this one is really
tied on to the animal and has a built-in hand hold. Another difference is that the rider must start the ride with both
of his or her feet extended forward over the horse's shoulders and on the first leap out of the chute, "rake" backwards toward
the horse's rump. If the rider misses this, called "marking out", it does not matter how great the rest of the ride
is, he or she will receive a DQ. If the rider is lucky enough to make the 6 seconds, he or she may be plucked to safety
as the two "pick-up men" move in and attempt to rescue the rider from his or her bucking mount. Contestants may elect
to ride two-handed from start to finish, but will also receive a lower score. |
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Steer Riding This is a good beginner's event, but not as easy as it
looks. The rider has a "bull rope" wound around the steer just behind the front legs and then around his or her hand;
no knots allowed. With this hand hold and the riders legs, locked like scissors on the steer, are all the rider has
to count on to stay on top. A rider who is able to spur, or move their legs back and forth on the steer's sides, will
receive a higher score. |
Chute Dogging This event is designed to give even the novice
a chance to compete in rough stock events. The steer and the contestant both start in the bucking chute and face a 60-second
time limit. When the chute gate opens, the contestant must bring the steer out to a 10-foot line in front of the chute,
and then attempt to wrestle, or "dog" the steer to the ground. The contestant will turn the steer's head up and toward
the steer's shoulder, hoping the steer will fall over on it's other shoulder, causing all four feet to point in the same direction
as the head was turned. If the steer is contrary and falls the other way, it is termed a "dog fall" and the contestant
can either attempt to turn the head the same direction or let the steer up and start over. In this event either the
contestant "dogs" or gets "dogged." |
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| Roping Events |
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| Gay rodeo presents three roping events with one designed for beginners. The other two
can be costly, because your success depends on a very good horse. Many roping horses sell for $10,000 and up. These
events always begin with the contestant in a "roping box." An imaginary start line runs across the front of the roping
box and the chute where the calf or steer is held. Should the contestant cross this line, called the "barrier", before
the calf or steer clears the chute, a 10-second penalty shall be assessed and added on to the time. |
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Calf Roping on Foot This is the second step in a roper's career. Most
beginning ropers practice on fence posts or other stationary objects and then move in to the arena with a live animal. The
contestant stands in the roping box and when the calf is released, attempts to throw the loop over the calf's head. Once
the loop passes over the calf's head, the contestant must pull up the slack in the rope. |
Mounted Break-Away Roping The roper is mounted on horseback
with one end of his or her rope tied to the saddle horn by a piece of string. When the calf is released from the chute,
the roper will be in hot pursuit with lasso swirling above his or her head. When the loop is thrown, it must pass completely
over the calf's head. As the calf pulls away from the rider and horse, the rope grows taut and will break away from
the saddle horn. |
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Team Roping Hours of hard work go into the training for this event.
This event is loaded with hazards, such as collisions, entanglements, and worst of all, possible loss of fingers. The
team consists of two ropers and two well-trained horses. One roper is called the "header" and his or her responsibility
is to catch the steer by the horns while the teammate, called the "heeler," has the responsibility of catching the steer's
back legs, or heels. When the header makes the catch, he or she must wind the rope around the saddle horn, called "dallying
off," and turning the steer away from himself causes the steer's heels to fly in the air for the heeler's loop to catch. When
both ropers have been successful in their tasks, they must turn their horses to face the steer and pull their ropes taut.
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| Speed Events |
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| Speed and agility are two highly prized qualities in these contestant's horses. These
three speed events pit the horse, under the skillful hand of it's rider, against the clock. Negotiating the prescribed
pattern is a test of the rider's skill and the horse's speed and agility. A running start is permitted in these events
and the fastest time wins. |
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Barrel Race Contestants vie for the fasted time in running a triangular,
cloverleaf pattern around three barrels. The horse and rider are allowed a running start and time begins and ends upon
crossing a visible starting line. A 5-second penalty is assessed for knocking over a barrel. The pattern can be
started either from the left or right, and contestants that go off the prescribed course are disqualified. |
Pole Bending In this event, horse and rider compete for
fastest time working a linear pattern through six equally spaced poles. The poles must be at least 6 feet in height
and spaced 21 feet apart. A running start is allowed and a 5-second penalty will be assessed for knocking a pole down,
and disqualification will take place if the team goes off course. |
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Flag Race A triangular pattern similar to that of the barrel race is
used, with the substitution of a pole in place of barrel number three. The two other barrels will have a bucket that
is 3/4 full of rabbit pellets placed on top of it, and a flag in one of these buckets. The rider may choose to run to
the right or left and as they pass the first barrel, they pick up the flag, race past the pole, back to the second barrel,
and attempt to place the flag in the second bucket. If the rider knocks over the first bucket or the pole, a 5-second
penalty will be assessed. If the rider does not pick up the flag or misses the second bucket, no time will be given.
If the second bucket or barrel are knocked over, the rider is disqualified. Looks easy, but try this at 30 plus
miles per hour! |
| Camp Events |
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| Whenever a group of cowhands get together for a good time, hell is going to be raised! Cowhands
generally have their own definition of fun and challenge. After a few beers and some serious ego pumping, it is amazing
what a group of hands can come up with! Prerequisites for participation are a willingness to eat dirt and the ability
to hold your own with an ornery steer or goat. Sixty percent of gay contestants get their start in these three events
and the old-timers stay in because the payoffs (or winnings) are the best of all events. |
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Steer Decorating This event requires a two-person team. One member
stands ten feet from the chute gate holding the end of a 25 foot rope, which is looped around the steer's horns. The
other team member stands 40 feet from the chute and has a 24-inch long ribbon. When the chute gate opens, the team must
bring the steer out and across the ten-foot line. One team member tries to tie the ribbon on the steer's tail while
the other team member tries to remove the rope from the steer's horns. When the ribbon is on the tail and the loop is
off the horns, the ribbon-tier must tag the timer. |
Wild Drag Race The Wild Drag Race is an audience favorite
all across the IGRA rodeo circuit. Even though the competition is serious and the payoff sizable, a large number of
competitors also believe this to be a very entertaining event for the audience. The drag costumes come from "Goodwill"
stores, from second-hand stores, and many from raiding mom's closet. |
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| A team is made up of one male, one female, one "drag" (either male or
female), and one wild steer. The steer, with a halter and a 25-foot lead rope, is in a bucking chute at the beginning
of the event. The cowgirl holds the rope and the cowboy and drag stand 40 feet from the chute. When the chute
gate opens, the team tries to direct (or harass) the steer toward the finish line, which is 70 feet from the chute. They
must get the steer across the finish line, mount the "drag," and then ride back across the finish line. The "drag"
must be mounted on the steer before the steer starts back across the finish line and must stay on the steer until all four
feet of the steer have crossed back across the finish line. Sounds easy, but the "drag" may get bucked off several times
before the event is ever completed! |
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Goat Dressing This two-person event was created specially for gay rodeo.
The team stands 50 feet from the point where the goat is tethered. One of the team members has a pair of jockey-style
underwear worn over their forearms. When the whistle sounds, the team runs to the goat. The team member without the
underwear picks up the goat's rear hooves, grabs the underwear from around the other member's arms, and pulls it up the legs
of the goat. Both team members must then race back to the start/finish line and cross the finish line to stop the time.
The underwear must stay over the goat's tail bone until the timer is tagged by both members. |
All event descriptions and pictures were obtained from the International Gay Rodeo Association's web site,
www.igra.com
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